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Future form

Where are the visions? Tomorrow's playgrounds Better and better—sporting goods design Good news from Milan

HOW WILL THINGS be shaped in fifty, a hundred years? What determines the shape of an object? Many of the several hundred objects that surround us on a daily basis are affected very little by the passage of time. A chair is a chair, a glass a glass. Function governs their shape, the dimensions of the body determine angles and radii. There are by now a number of archetypal forms for a series of the most everyday things around us. They will probably look much the same as they do now even in a hundred years. We do not think about what is conventional about them, not until something reveals potential anachronisms. Not until the technology that is the very prerequisite for them changes and makes something else possible. Then the archetype becomes outright ridiculous. Like the wristwatch in the 1980s, when the round dial was replaced by digital digits.

Above: From Metamorph in Venice 2004, assembled by Asymptote, i.e. Hani Rashid and Lisa Anne Couture. An orgy of architectural visions related to the future.

Opposite page: Furniture for the office of the future. Made by Asymptote in Knoll's showroom A3 in Chicago, 2001.

It is obvious that new technology affects objects in terms of form. IBM's computers took up several rooms in the 60s. Compare that with today's PowerBook. Or an old Tandberg tape recorder side by side with an MP3 player.

Over the past hundred years, the primary task of design has been to link human physical dimensions and intellectual handling capacity with new technological achievements. To make technology usable and convincing. Machines and appliances simplified life. Electricity saved the world. Today, it is not entirely self-evident to simply embrace "progress." More people ought to take the stairs instead of the elevator. And when Dagens Eko reports on fully booked adult education courses on how to use a mobile phone, it feels as if something has gone wrong. Failed design work? But design for everyone was perhaps not the intention.

SCIENCE FICTION IS the crystal ball's message staged and presented in a reasonably comprehensible way. There we travel in spaceships or drive flying cars, while everyday objects are often less technologically advanced in terms of form. In recent years it has been about going back to the Stone Age, including when it comes to clothing. In the 80s, the people of the future were dressed in slim, silver-glimmering tights—aluminum foil perhaps. In the year 2000, the people of the future sat by open fires. They wore necklaces made of bone and belts made of rope. Like in the Matrix films.

There is nothing that feels as dated as

BACK TO THE FUTURE

Right now, most things are retro. Even science fiction films show an everyday life packed with ancient gadgets. Where are the visions of the future? Here is a summary of some circumstances of significance for design going forward. Text in English, see page 76.

32 FORM 3/05

English translation of the original article. Text read from the scanned original; small transcription errors may occur.